The Pantheon

The Greater Pantheon

The citizens of Oakenheart refer to the place the gods live as the “world beyond the heavens.” Prayers are often made by reaching to the sky and lifting offerings into the air.


Goddess of good dragons, loyalty, and discipline
Lawful Good

Once an elven woman, whose life grew from tragedy and strife, Shandra’s divinity encompasses all dragons who seek to do good and strike down evil. Brotherhoods, close friends, and families often pray to Shandra to look after their loved ones and help give them strength and focus when life is difficult. Shrines and churches to Shandra are often sequestered places away from main thoroughfares, where creatures can find solitude and quiet reflection.

Symbol: An open hand with a dragon tattoo.


God of outcasts, peace, and diplomacy
Neutral Good

Harold is the dwarven god of diplomats everywhere. Most peace talks between houses and factions begin any treaty or trade negotiations with a prayer to Harold. Harold also looks after those that others reject out of hand; reformed criminals, lepers, and dishonored creatures will seek Harold’ aid to help them through times of loss and rejection. Harold’s churches are often made up of meeting rooms and homeless shelters.

Symbol: a leafy Oak tree in front of a setting sun


God of music, natural life, and protection of the weak
Chaotic Good

Drakash is the Dragonborn god of music and joy in life. During festivals, celebrations, and childbirths, offerings are made to Drakash. Shrines and temples to Drakash usually feature a tavern of some sort, where priests and clerics serve celebrating visitors and take offerings of coin, food, drink, and other items of revelry. However, when push comes to shove, Drakash is the threat authority waves over those that would bully the weak and helpless.

Symbol: Lute on an emerald shield


God of truth, light, and justice
Lawful Neutral

Kinrath is the god of law and truth. Judges, executioners, and guardsmen are the most common followers of Kinrath. While investigating crimes and dissecting the truth, people often offer tribute to Kinrath to light their path. Every jail, guard station, and hall of justice has a shrine to Kinrath in it, and most temples to Kinrath double as places to resolve domestic disputes.

Symbol: A weighted scale over a solid white mask


God of fate, the weave, and luck
True Neutral

Lithim is the god that wizards, sorcerers, and any other practitioners of arcane magic pay homage to when learning and practicing their magic. He also the God that gamblers and diviners pray to in hopes of bending their future to fit the life and light they wish to follow. Shrines and temples to Lithim often exist within or as places of magical learning and study. Most temples feature a small pool of crystal clear water, used by priests and devout followers to try and look into their future.

Symbol: Two staves intertwined around a crystal orb


God of combat, strategy and vengeance
Chaotic Neutral

Thurin is the human god of war. War does not come often to this world, and followers of Thurin are found amongst the gladiators, mercenaries, and frontier dwellers. Lawkeepers, guardsmen, and the military are often followers of Thurin or Kinrath. Shrines or temples to Thurin usually double as craftsplaces for weapons and armor; the Coliseum is the most revered of Thurin’s holy places.

Symbol: clashing katanas


God of death, the afterlife, and purgatory
Lawful Evil

Kharlae is the god all pray to when death approaches. He is the god who stands at the gates to to the afterlife, sending the dead on their way. Legend says that he takes bribes of tribute, perhaps even willing to take two souls to save the one currently being judged. Shrines to Kharlae litter cemeteries and temples in his honor often sport underground mausoleums. Clerics and priests of Kharlae will make offerings to Kharlae on the behalf of the recently departed, asking him to accept their payments to let soul pass into the afterlife. It is said that ghosts and revenants are those sent back by Kharlae to complete work undone or recompense debts unpaid.

Symbol: A skeletal hand holding a silver coin


God of constructs and undead, lies, and ambition
Neutral Evil

Gareth is the god of those who wish to subvert the natural order, either in magic or in status. Followers of Gareth ask for his favor both when trying to get promoted and when trying to create or cast necromantic magic. Temples to Gareth are hidden away; if the general public discovers one, they are quick to try to find and destroy it. Shrines to Gareth can be found in a hidden corner of the homes of ambitious politicians and officers. “Your diamond is showing” is a common phrase for telling someone that they are stepping out of line; it is typically used when speaking to insubordinate children or peers, but the common variant “you’re just breaking diamonds” is used when calling someone on a lie.

Symbol: A shattering diamond

The Void

God of entropy, destruction, and the eventual end of all things
Chaotic Evil

No one worships the Void publicly. There are no known shrines or temples. The Void is the god of everything’s eventual end, and does not display or demonstrate a need for followers. “Void take you” is a phrase that, when uttered in anger towards another person, can be cause for imprisonment. The Void is nothingness, and its only known connection is to Kharlae, who sends those who earn his highest disfavor to the Void, to disappear forever.

Symbol: A black circle with a white border

#The Lesser Pantheon

(Droop) Goblin-Redeemer

God of goblins and redemption
Under: Harold
Lawful Good

The legend of Droop begins with the origin of goblins. Goblins, a long time ago, were evil and followers of an evil god. Droop was found and redeemed by Harold, who eventually entrusted him with greater and greater tasks. Turned towards the light, Droop eventually led all of goblinkind to the light. These days, goblinkind are used as servants and manual labor. Some of the humanoid races have started campaigning for the rights of the goblinfolk, whose lives are essentially those of slaves.

Symbol: head of a hammer with an emblazoned oak leaf.

(Ayamari) Nature’s Guardian

Goddess of nature and the Feywild
Under: Drakash
Neutral Good

Ayamari holds domain over all natural plants and animals. Legend says that the heart of the Great Oak is where she makes her home. Ayamari is called upon and worshipped by druids, particularly the crafter druids of the Great Oak. Shrines and temples to her honor always feature a plant or tree of some kind.

Symbol: a dryad holding a flower to her chest

The Hammer

God of retribution
Under: Thurin
Neutral Evil

The Hammer’s true name has been been forgotten longer than anyone can remember. He works in tandem with Thurin, aiding those who seek vengeance against others. This vengeance does not have to be righteous; anyone who seeks revenge on another invokes the Hammer’s call. A common phrase for those seeking revenge is to “see the Hammer’s fall.” The Hammer’s followers include assassins, hitmen, and bounty hunters, those that profit from the heinous desires of others. Formal shrines are rare and usually temporary, passing as the burning desire revenge abates.

Symbol: a black hammer on a red circle

(Haskarr) the Unconquered

God of military might and discipline
Lawful Good

Haskarr watches over Oakenheart’s militia. He is the symbol of military strength and rank, and his name is spoken during promotion ceremonies. While he has not had much to do for the last 200 years, that could soon change……

Symbol: A golden shield

The Liberator

God of secrets and emancipation
Under: Unknown
Chaotic Good

The Liberator works to secure self-determination rights for all creatures, and his followers are the only reason goblinoids and orcs are not explicitly slaves. He used to operate under another deity, whose name and title has been long forgotten. Shrines to the Liberator can be found amongst reformed criminals, in goblinoid settlements, and as a part of coming-of-age ceremonies. There is only one church of the Liberator: a small one, in Oakenheart’s slums.

Symbol: manacles with broken chains

(Irhtos) the Inventor

God of innovation and science
Under: Lithim
True Neutral

Irhtos is all about developing new things, discovering new horizons, and conquering puzzles. Alchemists and transumuters look to Irhtos for inspiration and guidance. Shrines and churches to Irhtos are often made up of small clockwork toys or failed potions. In Irhtos’ eyes, no experiment is a waste.

Symbol: A gear

(Sera) The Matchmaker

Goddess of Love and Romance
Chaotic Good

Sera represents the love between lovers and families equally. She comforts unrequited lovers and whispers sweet nothings in the ears of couples. She is present as mothers hold their children for the first time, parents watch their children succeeding, and children celebrating the birthdays of their grandparents.

Symbol: two silver rings looped together

The Pantheon

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