Oakenheart

Giants Divided
More than a simple problem

The giants are fierce foes, and your party looks around at their fallen corpses with a small sense of pride in victory, tinged with some trepidation about the task set before you: rebind a primordial. A creature that cost the lives of powerful giants to bind has begun to loosen its restraints, and the party finds themselves with an important choice. Report back to Oakenheart and reassess the situation, or push on to the West, before it is too late?

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Not everything outside of Oakenheart wants to kill you though; the small cabal of stone giants you met appeared to be civil, at least. They hid you from the marauding fire giants, and answered some of your questions. The fire giants outside though, emerged from the cave and descended on the three members left behind, and the returning party arrived just in time to turn the tides. They attacked without warning, and seemingly did not care about Ki’irel and Adrie’s calls for conversation. Life outside Oakenheart is hostile, and although not everything you have met is attempting to kill you, the things that fight are quite challenging opponents.

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So, as you turn to regard your bloody and tired companions, what happens next?

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The First Steps
What the hell is that....

As the many-headed beast falls, you all think back to your first steps out from Oakenheart, truly grasping the dangers that exist this far from the city…

You were given a task; while ambiguous, seems mundane enough. Violent tremors have been felt to the north of Oakenheart, northwest of Gift Lake. As the first sponsored explorers, Bannerets, you all were tasked to discover the source of the tremors, and if possible, shut them down.

A half day out from the city, the party encountered humidity and a swampy river. Easily pulled across, you continued on their way, sneaking around some odd, green, savage creatures (not before leaving them a nasty trap). At nightfall, the party found themselves at the shore of another swamp, this one more of a lake. Tucked in for the night, sentries assigned, you fall asleep, leaving the task of crossing the swamp for the morning.

Two thirds through the night, the twin elves heard further rumbling after the now-constant tremors passed….putting the part face-to-face with a monstrous, many-headed, lightning-spewing monstrosity, eyeing them as its next meal.

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In the Council Chambers....
Your companions await.

Walking into the chambers of the Council of Illyenos

You step into the brightly lit room; arrayed in front of you are seven stone chairs, beautifully engraves with the images of the greater deities, excepting Gareth and the Void. A diverse group of creatures mill around, speaking softly with each other. Grand Arbiter Deirson Telirr, speaks with each before turning to you: “Welcome to the Illyenos Chamber. How was your rite of passage?”

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